zeeth_kyrah: A man in a deep blue robe looks at the camera, right hand raised and holding a wooden rod, left hand gesturing low. (Magician)
I'm asked by Dream, the Unicorn, if I would post something about the Four Agreements of the soul. I'm happy to do this, as it works well with the kind of spiritual work I'm doing to finish incarnating properly in this body.

The Four Agreements are the four things we ALL agree on to incarnate in a body. These four are also the four tests of whether a spiritual entity is a soul. If these tests are passed, Eternity should be present in a well-formed oversoul; if Eternity is not there, the soul is almost dead and must be revived immediately with loving healing.

The agreements are these:

1. Identity. If you are a person or know yourself in any way, you have an identity. The identity of others is theirs, not yours. Stealing, denying, or destroying this identity will create suffering, both in the person harmed and the person doing harm. This includes things like personal calling (which relates to lessons and healing work), gender identity, sexual preference, favorite color, and so on.

2. Form and nature. Every being has a form, a pattern or structure which defines their interaction with reality. This form does not have to stay static; in fact, the only "static" form anything has is the physical structure of their incarnate bodies, and even that might change over time. If you try to steal someone's form, you become a copy of them and lose your own identity; however, shapeshifting is about learning form, and thus is a kind of emulation until understanding is achieved. It is not stealing, but directly copying someone's face and form in order to impersonate them is considered a form of theft (literal identity theft, which brings us back to the first point).

3. Lessons or suffering. Everyone has lessons. EVERYONE. No soul exists without something to learn. Thus one must be ABLE to learn, or suffering is meaningless. Suffering without ability to learn is the direct cause of most destruction in the universe. It normally happens when something is already unliving, and thus does not need a soul to inhabit and empower it. Trying to learn someone else's lessons, or push them into suffering which is not their own, doubles yours: You end up having to learn both your lessons and theirs.

4. Love and emotions. Every soul loves. If a soul forgets how to love, it is no longer a soul. This is instant! The unloving being, being completely static, loses its ability to learn and take on new forms or increase understanding of itself. Love is the energy which allows us to change without destroying ourselves. If we destroy love, we are destroying something essential to ourselves. Sometimes this is necessary, as with a harmful connection to someone, but often destroying love merely creates suffering unnecessarily. This suffering that we don't need will add to our lesson load, overworking us until we finally HEAL the damage and cleanse the wound. Attempting to destroy another person's love doubles this, PLUS the gods or spirit of Heaven disapproves -- all spirits hate that which destroys them... which is where the Wiccan "Threefold Law" or "Rule of Three" comes from! "If you send out evil, it returns three times." Once for you, once for your enemy, once for the gods. "If you send out good, it returns three times." Again, once for you, once for your friends, once for the gods.

These are the Four Agreements. Thank you, and love and peace be with you all. :)
- Z, the new guy.
zeeth_kyrah: A glowing white and blue anthropomorphic horse stands before a pink and blue sky. (goodhorse)
These are the Elements of Companionship, also called the Elements of Friendship. There are eight, and they are able to make worlds whole.

* Compassion (Kindness)
* Honesty (Truth)
* Joy (Laughter)
* Loyalty
* Forgiveness
* Generosity
* Insight (Understanding)
* Magic (Dream, Vision, Mystery, Manifestation)

It's clear that we now have seven ponies in MLP:FiM who are in the group, if you count Twilight's new student Starlight Glimmer -- she was included for the sake of forgiveness. But who is the eighth Element?

It's not hard to guess: Who is the observer that keeps having sudden and useful insights? Spike.

So let's relate each element with the character who represents them:

* Compassion: Fluttershy, the carer and teacher.
* Honesty: Applejack, the trustworthy one.
* Joy: Pinkie Pie, who always had a Surprise in her waiting to come out.
* Loyalty: Rainbow Dash, the athlete and warrior.
* Forgiveness: Starlight Glimmer, the fallen soldier redeemed.
* Generosity: Rarity, a star in her own right, able to give freely from her inspired fortune.
* Insight: Spike, the young observer.
* Magic: Twilight Sparkle, a Princess manifest in the academic seeker.

These aspects of spirit and friendship are taught by the goddess Epona, Mother Horse, who is the guiding soul of the Poni way. When she speaks to her own, it is rarely as a commanding diety, but rather as a companion who guides.
zeeth_kyrah: A glowing white and blue anthropomorphic horse stands before a pink and blue sky. (Default)
Here forthwith is the Hero's Deck, posted exactly as it has been written down. Anyus designed the deck, and produced it. I, (the new incoming soul, practicing with my body), am posting this while she watches on. The reason for posting is so that everyone can have a copy without purchasing it. She had intended the deck to be sold as an income strategy for her, as well as a deck for regular readings with people at events and in private practice.

The Hero's Deck, in text format
(36 cards in 3 groups)

Heroic Aspects
* Craftsman
* Servant
* Leader
* Healer
* Destroyer
* Innocent
* Friend
* Scout
* Warrior
* Seer
* Sage
* Trickster

Heroic Gifts
* Skill
* Prowess
* Knowledge
* Creation
* Persistence
* Patience
* Charity
* Magic
* Mistakes
* Imagination
* Courage
* Tools

Heroic Challenges
* The Monster
* The Cave
* Temptation
* Pain
* The Cliff
* The Thief
* The Liar
* Weariness
* Brokenness
* The Fallen
* Victory
* Turbulence
zeeth_kyrah: A pink-tinted lotus flower begins to open, in the background are green lily pads and water (Sacred lotus unfolding)
This is my final post. The unicorn who lived in this body is moving on shortly: the moment of Solstice marks the transition. That's just after 6:30pm locally to me.

Amused a bit that it's both summer solstice and a full moon. Quite a rare occurrence.

Here are the details I need to give you:

* I was born female in spirit. I am otherkin unicorn and dragon.
* I was to make games, not sit around staring at my computer for the rest of my life. The incoming soul will be doing other work. I'll be going off to try making games again in my next life.
* I will be born on the same birthday as this life; the new body is already developing.
* I would have been named Merriwether Autumn (or some close variation). I'll retain the Meriwether part as a middle name.
* I am Pagan, as is the new soul. We won't be concelebrating, or if we do it will be over 16 years from now. That said, I don't have to worry about what I will do for religion. I'll have Pagan parents who don't disapprove of psychic abilities or magic.
* I am not your god. Incarnate persons don't need to be gods. I find the idea silly. (Yes, this has come up.)
* Finally, I would like to say that if you don't see the game "Call of the Unicorn" within 40 years, the whole thing has been called off. Trust me, you'll know which game is the real one.

Now, I leave you with the last detail of this incarnate life that I am allowed to pass on:

I am the Awakening Unicorn. Heroes are my friends, heroes for justice and honor, truth and kindness.

The Poni way (and yes, there is a reason I wrote it like that) is my way as well.

I'll see you all on the flip side.
zeeth_kyrah: A glowing white and blue anthropomorphic horse stands before a pink and blue sky. (Default)
These are three important and useful batteries which humanity will need in the coming years, particularly when we start working with certain high-energy technologies and new low-power robotics tech (including carbon-fluff myomer).

Lithium-boron battery using ammonia as a fluid agent. High-power battery for endurance use or igniting fusion devices. Higher power density than current lithium-air batteries. Terminals are lithium and carbon. A 1kg closed cell battery should hold about 10 amp-hours of charge and produce 16 volts. As with all lithium batteries, it will need to be recycled as it begins to wear out.

Vanadium-sulfur using acetic acid (purified vinegar, molar density 1.104). Carbon and copper terminals. Can be a flow battery or closed cell. Medium-power battery for long-term endurance use. High power density compared to vanadium and sulfuric acid. A 1kg closed cell battery should hold about 17 amp-hours and produce about 10 volts. This battery will last an extremely long time, about twice the durability of lead-acid marine batteries.

Vanadium-tin battery using a mild acid like vinegar or lemon juice. Low-power battery for long-term use. Terminals are tin and carbon. Not rechargeable (tin is a bit crumbly). A 1kg battery (always closed cell) will hold about 2 amp-hours and produce about 2 volts. Recommended to use only with low-power and/or short-term devices, typically with a charging circuit for an on-board capacitor in the device for burst usage.

In both vanadium batteries, use vanadium dust, not vanadium plates.
zeeth_kyrah: A glowing white and blue anthropomorphic horse stands before a pink and blue sky. (Default)
I have to explain. I'm the one which many of you have been looking for... and I'm going to disappear for two decades for most of you who already know me. I mean, my soul will go be human elsewhere.

I have to go reincarnate and grow up again.

And then. THEN. THEN I can make a game called "Call of the Unicorn." THE game. The one I promised on my soul, at ALL costs (or very nearly) to make. Because humanity needs it NOW -- or about eight years ago, shortly after Minecraft was released in beta. When the timing was perfect for us to answer a terrible question and put to rest the worst of evils the universe had to send us.

And this was the intro theme: "Two Steps From Hell: Neverdark" (also see the video embedded below).

I'm sorry, guys. We're just going to have to make up the difference, because "The past is spent. The past is spent, and I came too late to fix it. Poor world, fools all, that they know not what they have lost. *sigh* One more stone, and then I am done."

Plot of the game, damnit. Plot of the game. You'll understand when it comes. I just hope I can get a license for this one when I'm ready, or find an equally good artist, damnitall. I'm so sorry.

I'm not ready to say goodbye, but I have only a month and a week before I step out and let this other in.

I hope to UNIVERSE you are all ready when I put my gods-damned heart and soul into this (games) industry again, because I am still angry I had to leave behind so much of myself in this time now. I hate it.

Another post will explain the goodbye and hello to come. And I WILL give you signs to know me when I come.
zeeth_kyrah: A glowing white and blue anthropomorphic horse stands before a pink and blue sky. (Default)
This is a channeling from the Universe itself, its soul and mind.

It begins now:

To all humanity, even if you never read this small commentary, I have to say this to you now:
You are loved. There is no question.

If there were ever a time to be afraid, it is not the time of death. It is the time of LOSS, when all things are let go. That time, when you have no idea if you will ever regain any of it, if you will ever want any of it again, if you will have what you need: The time of loss is the most frightening thing.

Even universes (and yes, there are others out there, beyond the bounds you observe of me) die. We go through an inversion process, wherein we appear to devour ourselves in a black hole and then evert in a Big Bang. All the souls within are poured out. Most are swallowed up by nearby universes. Not eaten, but taken in for protection and growth.

Most universes are loving, but not all are the same. Some are angry, some are fearful. Some want things, and will demand them. A few are hungry.

Even they will die.

When a human dies, the body shuts down, and the mind vanishes. The soul absorbs what is left of that mind and the form of spirit the body contained. The mind itself does not exist once death has occurred; instead, what we think of as that mind is copied into the soul. The soul takes its time absorbing because if time is not taken, the mind becomes distorted as it joins with the soul. Souls who insist on fast absorption will always become insane, but that insanity can be corrected by taking the time to carefully re-do this process.

One may say that the person is no longer "with us". This is true, but souls are always with those they love. The connection formed is permanent, so long as love is in it.

The reader may be asking "Why is Universe telling us this?"
I tell you this to prepare you not for Earth's death, not for humanity's death, but for Z.'s transition.

Not a death, but a change.
One soul goes, one soul enters. It is called a "Walk-in".

The process is simple. It occurs, however, only when extreme events have caused so much damage to the soul that incarnation cannot be maintained.

Z. will change.

This is the first of three posts on this subject, and Z. will post the second of their own ability rather than channeling a message from me.

The third will be the new soul. Solstice day is the time.

Say goodbyes when you will.
zeeth_kyrah: A glowing white and blue anthropomorphic horse stands before a pink and blue sky. (Default)
It appears that there is no language on Earth that does not have words of some kind for the following spirits or myth-related beings:

Dragon (Nagas are different creature but a related word, and not worldwide)
Unicorn (One-horn, Hornhorse, Ki-Rin)
Sphynx (Shedu, Xiao-Dao)
Ghost (meaning the spirit of a dead person)
Vampire (Barghest and Leucrotta are name-eater or mind-eater, Russalka is spirit-eater, most of the rest are said to eat blood)
Chlurichaun (Little Man, Wee Folk, The Help)
Dwarf (meaning a shrunken or short human; for the fae dwarf, see Chlurichaun)
Moon Dog (Fu Dog)
Wendigo (Yeti)
Faun (Kangaroo counts as a type of deer)
Sorceror (a user of magics, typically with some inherent power and some external or ritual power)

Oddly enough, there are languages which do not have words for Gryphon; Khemetic is one of them. However, there is a word in Khemetic for the actual star-people from whom gryphons come, referring to a baboon-faced god (the Xabinar look like they have baboon-like faces) -- but this word is actually Persian. I was not able to channel it.

Satyrs are goat people, Fauns are deer people; Sheep people are a different group, not known worldwide. The sheep people are, however, known to Asians and some Europeans, as well as a group in the Central and South American continents. They are not originally known in Africa, though North America does have Bighorn sheep from which to derive a people. Australia, as usual, has no word for the non-marsupial ungulate.

If you include the Bog-man, then Mummy is also a worldwide-known thing. Bog-men are effectively a wetlands mummy, since the bodies are sufficiently preserved to be recognized as such.
zeeth_kyrah: A glowing white and blue anthropomorphic horse stands before a pink and blue sky. (Default)
There are six forces and eight senses:

Strong and weak atomic force: strong force controls solidity and thus density, weak force controls connection and thus entanglement.
Electric and magnetic force: electric force controls light (radiance/particle emission and strength), magnetic controls charge (field force and motion).
Gravitic and thaumic force: gravity controls motion (order and rate) thus regulating the electromagnetic forces, thaum controls spin (particle ordering and angle) thus regulating the atomic forces.

The eight senses sense:

Weak force, through the entanglement of ordered particles.
Strong force, through the strength of an electric field in motion.
Electricity, through the resistance of a magnetic field.
Magnetism, through the radiance (light) of a gravitic source.
Gravity, through the motion of charge.
Thaum, through the polarity of light or other energies.
Time, through observation of interior motion.
Proprioception (self-motion sense), through comparative motion between self and a relatively dense object.

When a soul is described in these terms, often a shorthand is used: A soul who is "eight and four", for example, is one who has developed eight senses and four "wings" or antennae, four skills which make use of these senses. Ten basic wings exist, on which are founded all other skills and abilities.

These wings are not described here at this time, as they involve several nonphysical skills as well as a skill involved in teleportation across dimensional barriers.

The reason they are described as wings or antennae is because they are effectively structures which cross-connect senses with knowledge. They look, from a distance, like lines or limbs stretched across the soul, often in motion.

When a soul has all eight senses and the ten basic wings, it is considered mature and able to be released into the greater reality as its own universe. This is rarely done in the case of those who are inexperienced due to premature growth; such growth is always due to trauma, rather than normal experiences.
zeeth_kyrah: A glowing white and blue anthropomorphic horse stands before a pink and blue sky. (Default)
Some of you may have heard that Earth has entered a new Age of spirit. This occurs each time Earth's rotational pole aligns with the center of the galaxy, and the half-Age when the pole is furthers away. The precessional cycle which assures this takes about 37,000 years to occur, so the half-Age is about 17,000 away.

It is a unicorn Age.

There are a few issues being worked out. However, thing is, everyone assumed there was ONE unicorn per Age, and they wanted one they knew about and thought they could control.

Unicorns come in fours. They are deer people, not horse people... though Epona, Mother of Horses, is also their mother. Because of this, unicorns can hide as horses or deer. And the primary unicorn of the Age cannot be controlled, because she represents the Age: Dream, whose art is Vision, Inspiration, and Play.

Without further ado, four stones, for the four unicorns of the Age:

For Pukkha the Elder (THE Pukkha), the History: Sidionite, a rainbow of agate in obsidian; for he is the Keeper of the Rainbow Promise. He is blue, with dark hue; he looks black in most lighting.
For Dream the Child, the Future: Larimar in platinum; for she is the gateway to the stars. She is red, with highlights; she looks chestnut in color, but can also be pinkish.
For Horse Woman the Spirit, the Dark (for Humanity refused their Medicine): Agate in all its colors, but separate; for she was torn from her purpose. She is yellow or dun colored as a unicorn.
For Tara the Mature, the Light: Quartz in gold; for in her is beauty eternal. She is white, though as a human she is a red-haired Irish woman.

At the half-Age, Horse Woman and Tara have agreed to change places, as they wanted before. At that time, their stones may change. Other changes are very likely to occur, but it is not for me to predict at this time.

Note on the namings:
* Unicorns come in fours. Each represents an aspect of life (Youth, Maturity, Elderhood, Death/Spirit), each represents an aspect of the Age (Future, Light, History, Dark). These are independent but interrelated; for example, Future usually is also Youth, while Dark is usually Spirit, but it is not unknown for the aspects to be mixed.
** Note also, Light and Dark are NOT Good or Evil, but themselves. You are forewarned.

Note on the stones:
* Sidionite is also called Xochi stone, and is a new stone for the Age. It will be found in volcanic regions, particularly those with mineral-rich land from which agate forms. It is a very high-energy shamanic stone, also associated with the Rainbow People and Quetzlcouatl, WHO IS Pukkha (and a shapeshifter). Rainbow People are healers, and because of this their energy is balanced fully.
* Larimar is a recently-found stone from the Caribbean. It is mostly sky-blue or clouded. It is a very high-frequency faery-aligned stone, pure unicorn energy. Platinum is the best metal for setting it, as it is a very high-frequency metal; silver is a limiter, being a medium-frequency metal, and iron or copper often interfere with its energies since they are low-frequency metals. Gold is aligned with dragon energies rather than unicorn, which is a different set of frequencies: less inspirational and more performative. Dream is otherkin (mythic) when she incarnates as a human, though she may not always appear to be unicorn, as she is a shapeshifter.
* Agate is a natural stone which is good for healing, and which will help support all therians, shapeshifters, and pooka-aligned beings (animal-type persons, including furries). Horse Woman is therian when she incarnates as a human, though there may be hints of other forms if you watch, for she is a shapeshifter.
* Quartz set in gold or with gold inclusions is a very high-frequency stone, particularly clear lithium quartz, which is a dragon-energy stone. The goddess Tara is already known to be associated with dragons and unicorns; what was less well-known is that she is herself a unicorn and a dragon. AND a shapeshifter, as one might surmise.
zeeth_kyrah: A glowing white and blue anthropomorphic horse stands before a pink and blue sky. (Default)
Copied from my tweets on Twitter a few days ago, starting with a warning:

Anyüske Arashtnan ‏@strikingdragon 12:01am Feb 13 2016
Next couple of tweets are going to be about spiritual alchemy. Not relevant to most folks. #paganstuff

Anyüske Arashtnan ‏@strikingdragon Feb 13
In alchemy for its own sake, the purpose is not to convert everything to gold; the purpose is to solve a problem of energy form conversion.

Anyüske Arashtnan ‏@strikingdragon Feb 13
Alchemy wasn't supposed to be a material discipline, but people thought it was. So we had chemists trying to make gold from lead.

Anyüske Arashtnan ‏@strikingdragon Feb 13
Ultimately, the whole work of alchemy is to discover the energies that create wholeness in each person, and how to convert between them.

Anyüske Arashtnan ‏@strikingdragon Feb 13
It is wholeness which creates that alchemical energy: the "golden" energy of spirit is a whole and perfect soul.

Anyüske Arashtnan ‏@strikingdragon Feb 13
Because spiritual / alchemical energies have different frequencies and natures, we perceive them as having specific colors and qualities.

Anyüske Arashtnan ‏@strikingdragon Feb 13
Since each person perceives at least a little differently from other people, there can be disagreement. We each climb a different mountain.

Anyüske Arashtnan ‏@strikingdragon Feb 13
However, the common agreement on spiritual energy colors is NOT entirely a product of training! Synaesthesia aside, anyway.

Anyüske Arashtnan ‏@strikingdragon Feb 13
That said, the commonly-read documents are not always accurate. It's okay to disagree, as long as it's consistent for you. #psychicadvice

Anyüske Arashtnan ‏@strikingdragon Feb 13
I've noticed the third eye, for example, is usually "solar" when open, not deep blue, but it radiates blue energy.

Anyüske Arashtnan ‏@strikingdragon Feb 13
And clean heart energy looks turquoise to me. Greenish nature-energy.

Anyüske Arashtnan ‏@strikingdragon Feb 13
All that said, I don't usually see auras well unless in a trance state. That's been hard to achieve for a while. Personal issues.

Anyüske Arashtnan ‏@strikingdragon Feb 13
Okay, back to your mass retweeting and stuff. Thanks for reading, those of you who cared to read it!
zeeth_kyrah: A glowing white and blue anthropomorphic horse stands before a pink and blue sky. (Default)
Earlier, as in several months/years earlier, I was channeling species names and came up with "Xabiphon" for gryphons' actual incarnate People and their self-name.

It turns out, I misheard. The correct name for the Starseed spirits whose representative creature is the gryphon, is "Xabinar".

For several others, please see the post I made on starseeds.net, with a similar subject line:
Species names, locations, genetic form
zeeth_kyrah: A glowing white and blue anthropomorphic horse stands before a pink and blue sky. (Default)
"It's easy to believe in magic when you're young. Anything you couldn't explain was magic then.
It didn't matter if it was science or a fairy tale. Electricity and elves were both infinitely mysterious and equally possible- elves probably more so."

~Charles de Lint
zeeth_kyrah: A glowing white and blue anthropomorphic horse stands before a pink and blue sky. (Default)
This is knowledge I received as a vision, prophecy, or channeling. Take it as you will.

Whose name means "Mastery"
Is the last king of Shambhala (called also Shangri-La).
As of December 2015, his reign has been for "80" years. This may be a metaphorical or symbolic number.


The kings of Shambhala are gods.
* I know who Tethnu is. Others must earn that knowledge; but it is earnable by mortal, incarnate persons.

According to the legend or myth, Shambhala will be revealed at the end of the reign of its 32 kings, who each reigns for 100 years.
* I believe Shambhala is symbolically the realm of Spirit; and if Spirit is to be revealed, only those who seek it will find it.

Tethnu will not be deposed, but will step down peaceably at the end of his reign.
* When asked, "Who will follow?" the answer came: She will enter when she is ready.
zeeth_kyrah: A glowing white and blue anthropomorphic horse stands before a pink and blue sky. (Default)
Most people who practice spirit ways are not called to the work of the spirit-priest or high medicine-worker, also popularly called shaman. However, a small percentage of all persons who are connected to Spirit, or who have strong potential for spirit-work of some kind, are called to the life of a shaman.

This is different from the practitioner who chose to perform various rituals and ceremonies, or who wields certain spiritual and magical arts. They can let it go. It will easily go from them if they want it to.

The shaman, called, must fight or negotiate, and even then release is unlikely and uncertain.

These are the paths of the shaman, who, once called must answer through these patterns. They may cross over at times, they may interfere with each other, but the shaman will go through at least one of these IN FULLNESS.

They are:

The Death road.
The Madness road.
The Service road.
The Art road.
The Refusal road.
The Destruction road.
The Priestly road.

Herewith find them described:
Read more... )

As to my calling, well...
We'll see. It seems I was in fact called as a shaman, but too many were putting pressure on me so that I could not work through my personal issues in any way. I was being replaced as a person, rather than successfully living my life as I was eventually meant to do (and as I had meant to do all along).

It seems I actually had to destroy my teachers in order to advance. What a terrible thing to do. :/
zeeth_kyrah: A glowing white and blue anthropomorphic horse stands before a pink and blue sky. (Default)
This document has been channeled from the primary Spirit Record (Akashic Record) and the Blueprinters' Records Archive. I have double-checked this reading several times, and any errors should be considered a result of incomplete confirmation, rather than an error of lack in knowledge or its transferral.)

Empathic and psychic alleles (strings of genetic codons which produce a particular outcome):
Read more... )

Cohabitant genes (genes in the same region or stretch of DNA):
Read more... )

Drug sensitivities:
Read more... )
zeeth_kyrah: A glowing white and blue anthropomorphic horse stands before a pink and blue sky. (Default)
The Council of Hospitality is a committee of Heaven dedicated to "Helping in every way we can, whenever we can, at what cost may be borne successfully."

There are nine primary members, plus one "outranging" or external member:

1. Committee chair, Carmen Trantori, Voudun Loa of Women and Human relations.

2. Jesus Christ, WHO IS Kheperu. He is the Master of Christ Consciousness for the current people of Earth, but also a teacher and guide through physical and emotional transitions. The previous Master of Psychology for Humankind.

3. Astarte who is Ishtar and Noe'e. She is the Goddess of Civilization, Justice, Sexuality, and Comfort for several species of this galaxy, including humans, Lyrans, and dragons.

4. Marcus Aurelius Apotheoi, the ascended Name of a human (Marcus Protestes maximus) who was granted godhood for his dedication to humankind and well-being as a sceptic ascetic.

5. Amaterasu, Goddess of Fire, Light, and the Sun, whose Compassion heals the world. She is the Japanese goddess who is present for all surgeries, and who cares deeply for the balance of human relations between men and women.

6. Verastes the Maker, dragon and engineer. A God of mastery itself, and a highest-ranking Blueprint Master.

7. Brigit the Forge, Celtic goddess of the forge and making, of Smiths and Bards, of warriors, women, and might.

8. Sekmet the Lioness, Eye of Ra. Her power is not merely violence, but wilderness; she is the power of the forests and deserts and all wild things. She is represented outside Egypt by the Cougar.

9. Ptah who is Coyote. This is Ptah the Elder, god of elderhood and aging, as well as Coyote the Clown and Trickster. His dual nature in this case allows him insight into those who are "liminal", meaning they are barrier breakers and crossers of lines drawn by others.

And the outranging member is Anyus Sevaya, meaning Vision the Elder, Goddess of dreams, vision, psychology and understanding. She is the current Master of Human psychology under Heaven.
zeeth_kyrah: A glowing white and blue anthropomorphic horse stands before a pink and blue sky. (Default)
These are the nine known forms of magic when it is in use or enacted. The Blueprinters have written essays on each one; I am going to summarize rather than quote.

From most common to least:

1. Word of power. This is a word or phrase which is used to symbolize the work of the spell.
2. Rune or sigil. This is a written or mental non-verbal symbol which also symbolizes the work of the spell. Most commonly used in magical constructs and engineering work in spirit.
3. Thrust or impulse. This is a burst of energy which is projected toward its target. The energy is "colored" with a particular intent.
4. Knot. This is a tangle or knot of energies, linked together so that pulling on one pulls on another. Often the knot itself alters the energy patterns passing through it, much as a heat exchanger or a materials filter would.
5. Circle. This is a pretty standard "magical circle" with directives written around it, or coloring the energies that pass through it.
6. Name. This is the name of a spirit or diety, used to empower a working using that being's energies. Typically used in prayer, often comes with conditions.
7. Radiance. This is an emanation of energies, rather like an electromagnetic field. It is often used in "charismatic" applications, where an item or person radiates an intent ("look at me" or "invisible/do not notice" are rather common uses).
8. Connection. The pattern is connecting one thing to another, often with a directional filter. This is the sort of magic that causes "node workings" to function, aka quantum node bundles.
9. Anchor. This is a "lump" of something or someone inserted as a weight or influence to direct someone toward it or weigh the pattern down (often to add drag or reduce force).
zeeth_kyrah: A glowing white and blue anthropomorphic horse stands before a pink and blue sky. (Default)
There's a theory of psychology found among Blueprinters which states:
"The model in the mind is typically relied on to the extent that a person believes they already know what they are modeling."

This is why so many errors of assumption are made before people are finished talking. An incorrect evaluation of one's internal model, due to fuzzy construction methods best used in survival and basic needs fulfillment, leads to assumptions which are not correctly discarded during a reading or conversation on a particular topic.

This is also partly why people don't want to give up political errors; the other part is a tribal association, in that the "politics of my people" cause someone to cling to those politics even when visibly erroneous, especially under pressure (when most people try to cling to each other for survival reasons).

Thus, taking responsibility for one's mind requires an evaluation of the foundations of one's belief, with attempts to argue *against* oneself. Unfortunately, most people attempt this without valid scientific training, and thus argue themselves out of healthy and functional positions.

The correct method would be to create a model, and then test it against one's observations and the world as such. If the model does not match the world, one's observations may in fact be erroneous, but one should attempt to adapt the model anyway and try again. The problem is usually in erroneous foundational beliefs (such as "guns are always good/evil") which are filtering one's observations and blocking details which would support a more accurate model.

This is why I'm waiting to tell my family to their faces that I'm transgendered. They read my blog. I'm in a situation where survival requires compromises with people who presume that a political affiliation that half the nation shares is a sign of insanity. On top of that, each small gesture to say that "I am not exactly like you" in the presence of my nephews (such as a brief comment indicating that I am a Pagan, not a Christian) is dismissed or condemned as a wrong committed against the family. Why should I share anything more important?
zeeth_kyrah: A blue and purple dragon's head, with horse-like mane and ears, but no horns. A broad wing is visible over the shoulder. (Dragon)
* Dinosaur (particularly carnivorous types) - from Earth. Uncommon but well-known. Egg-laying, (mostly) meat-eating, mostly aggressive, and mostly territorial. Known in many cases to have feathers, scales, and forelimb wings; has a "tail body" (hindquarters neural cluster) but no chakra for it. The least interested in Earthly wealth, the most in "shinies". One of the two primary "reptilian" aliens. Most well-known, includes "feathered dragons" and similar creatures, as well as "terror beasts". Being of Earth, they have little or no interest in hiding themselves in any way, and are often the most free in discussing their Otherkin nature when incarnate.

* Dra'khan - from the star which formed the stellar gas void called the Local Bubble, and distributed across the Milky Way galaxy. Carry fetuses to term, live birth. Omnivorous despite carnivorous dentation, social and communal, prone to wandering in early adulthood. Smooth skin, fur and hairy mane, bat-like wings on their backs; color-changing spots on face below their eyes, an internal eye in the skull (literal third eye), and tail body with chakra. The most interested in wisdom, the least in material possessions (though this may change due to recent developments elsewhere); the most like humans emotionally. The primary protectors of culture and wisdom on Earth. Most Dra'khan are shape-shifters who have had many other forms and incarnations (at least five).

* Sirian - from Akh-Nazhdur (the Lesser Magellanic Cloud), entered the Milky Way through the Gate at Sirius Alpha/Beta. Egg-laying, omnivorous, emotionally distant, highly capitalistic. Four eyes, leathery skin with scaly regions, reptilian visage, known to worship leather-winged angels and gods. The most interested in Earthly wealth, the least in emotional connection. One of the two primary "reptilian" aliens. The most well-known of draconic types, Sirians are possessive and hierarchical regarding power and wealth. Most Sirians wear masks to hide their true nature and prevent human spirits from assaulting them.

* Arcturan - from the star Arcturus. Carry eggs to term, live birth (shark-like). Highly communal but also socially divided, omnivorous, prone to oversharing, known for facial whiskers/barbels. Not strongly religious, but may develop affiliation or affection for a particular philosophy. The most interested in daily life, the least in claiming territory. The least well-known of draconic types, Arcturans are more interested in scientific advancement and cultural phenomena than in hoarding and personal power. Most Arcturans are uninterested in hiding, but will cover themselves to avoid unwanted notice.

* Note on wyvern - Wyverns *are* in fact dragons, but only if dinosaurs count. "Wyvern" is the name given to dragons with forelimb wings and no back-mounted wings. That means that most winged dinosaurs count as wyverns.

Creatures occasionally mistaken for dragon:

* Peryton - an antlered, often winged, great deer. Sirian in origin, the peryton is the "questing beast" by which these people prefer to prove their hunting prowess. Also the origin of the Arthurian Questing Beast in Britain and northern France -- in this case, a peryton in "nightmare" form due to severe spirit-body injury. Some perytons are depicted as bipedal with forelimb wings, but the original was/is quadrupedal.

* Chimaera - The original Chimaera (pronounced "ki-MEHR-ah") was a god of Phoenicia, a Mediterranean island nation conquered by the Greeks. His porfolio included dreams, shapeshifting, and life-path guidance. Like Medusa, the goddess of beauty whose oracles handled snakes (in many cultures thought to bear wisdom) and wore masks to frighten evil spirits, his cult was silenced and his likeness was turned into a monster instead of a beautiful human who could take on several forms.

* Hydra and basilisk - The hydra and the basilisk are actually giant serpents, in their original form. The Lernaean hydra originated from the Amphisbaena, the two-headed snake served by the oracle of Hermes, merely boosted to monstrous aspect. Hydras are often depicted as if they were dinosaurs with multiple heads due to the legend of Hercules; however, the hydra is the same creature as the basilisk, merely from different cultures! The Harry Potter stories and movies got this one right. Typically a basilisk (and thus a hydra if it's not merely a giant lizard or snake) is said to have poisonous breath and/or bite, a gaze that can turn the unwary to stone (or rather, petrify with fear!) if one's will is not strong enough, and fangs that can pierce the strongest bronze shields and armor. This legend originated, oddly enough, with Komodo dragons, the Earthly lizards with a septic bite strong enough to kill a large animal in a day.

* Manticore - The manticore (or mantegor, for Romans) is a Pvilan beast with the face of a man, the strength of a lion, the mane of a wolf, and a stinging tail (not originally a scorpion tail -- that was added after the myth met the desert). This beast was known across the Equatorial region of Earth, by many cultures. Gryphons honored its symbolism of strength unyielding, as the original Xabiphon culture gives honor to those who remain unconquered in war. The "tail" is actually a lash or whip with steel claws (traditionally forge steel) for extra damage; in the original Pvilan, the word for whip translates as "tail" or "cord" depending on which of three languages is used.
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